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I think that will be the reason we don't go completely digital. And how do you take a game to a friend's place to play if it's digital?

I can tell you right now, I will be very unlikely to continue gaming if it goes digital.

Me and my friends don't buy digital for this reason. Guess it's cause we grew up buying games, and trading them to each other after a while.
 

1. Can't borrow/bring games over to someone's house.
2. No used game market.
3. If I don't like a game I bought new I can't turn around and sell it on eBay and recoup most of my $63.
4. Bandwith. Second world countries don't have the ability to download 40GB games.
5. Rural areas in the US would experience the same problems^^
6. Game preservation.

When game sales are mostly digital we give power to the publishers.

Other than less clutter, I can't really think of a positive of digital.
 
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I pawned a bunch of mine like a year ago because I needed some money. 30 cents a piece for singles and $1 for bundles. I realized I would buy them and watch them once and never again.

I kept my Blu-rays because I have less than 20 and probably won't be adding to it very much.
Yeah I sold a few hundred of mine for pennies on the dollar. Then I decided eff it, might as well just keep em. I still keep a lot of my collection displayed even though I watch maybe a handful of DVDs every year lol. Maybe hipsters will decide they're cool again in about 20 years.
 

1. Can't borrow/bring games over to someone's house.
2. No used game market.
3. If I don't like a game I bought new I can't turn around and sell it on eBay and recoup most of my $63.
4. Bandwith. Second world countries don't have the ability to download 40GB games.
5. Rural areas in the US would experience the same problems^^
6. Game preservation.

When game sales are mostly digital we give power to the publishers.

Other than less clutter, I can't really think of a positive of digital.
Instant gratification is about the only one I can think of.

I certainly get the arguments against digital. But personally, I think it's silly to think we're not heading toward an all digital world.

Point #1 should be an easy problem to solve (using rental/borrow codes or something). This is of course assuming the publishers care to solve it. Which they probably don't.

Point #4 & 5 are issues that no doubt will be fixed/get better in time. Technology will continue to improve.
 
Instant gratification is about the only one I can think of.

Point #1 should be an easy problem to solve (using rental/borrow codes or something). This is of course assuming the publishers care to solve it. Which they probably don't.
I'm sure they'd allow it for a nominal fee. Like Nintendo allowing you to move NES virtual console games you bought on the Wii to the WiiU for $1 a piece and SNES for $1.50 a piece.

So nice of them.
 

1. Can't borrow/bring games over to someone's house.
2. No used game market.
3. If I don't like a game I bought new I can't turn around and sell it on eBay and recoup most of my $63.
4. Bandwith. Second world countries don't have the ability to download 40GB games.
5. Rural areas in the US would experience the same problems^^
6. Game preservation.

When game sales are mostly digital we give power to the publishers.

Other than less clutter, I can't really think of a positive of digital.
You can return games on steam
 
You can return games on steam
Can you return games on PSN and Nintendo's platform?

There are ways around it. Play up to a certain percentage and return it because you don't like it or something like that. What is the incentive for publishers to allow it though? If I buy a game from Target and hate it, I can sell it one eBay and get most of my money back. Target still makes its $10 and the publisher gets the game sold.
 
Can you return games on PSN and Nintendo's platform?

There are ways around it. Play up to a certain percentage and return it because you don't like it or something like that. What is the incentive for publishers to allow it though? If I buy a game from Target and hate it, I can sell it one eBay and get most of my money back. Target still makes its $10 and the publisher gets the game sold.
Nah just steam. They allow you to return it if you have under 5 hours playtime.

Publishers wouldn't allow it but they have to. Steam is the largest platform. Steam will say this is our policy for our consumers, if you don't like it sell elsewhere. Devs have no choice in it, they have to suck it up.
 
Publishers wouldn't allow it but they have to. Steam is the largest platform. Steam will say this is our policy for our consumers, if you don't like it sell elsewhere. Devs have no choice in it, they have to suck it up.
There's nothing stopping Ubisoft or EA from creating their own platforms.

Just like when Netflix owned every thing. Now more and more individual networks are creating their own streaming services. Steam would probably just turn into an indie platform.
 
There's nothing stopping Ubisoft or EA from creating their own platforms.

Just like when Netflix owned every thing. Now more and more individual networks are creating their own streaming services. Steam would probably just turn into an indie platform.
They have there own and they do barely any business compared to steam. They have to play with steam.
 
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